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| - | {{Bob | ||
| - | | bobscreen= Dungeon Keeper (1997)-title.png | ||
| - | | screenwidth= 320px | ||
| - | | developer= Bullfrog Productions | ||
| - | | publisher= Electronic Arts | ||
| - | | systems= {{system|DOS}}, | ||
| - | | world= {{date|1997|July}} (original)< | ||
| - | | usa = {{date|1998|March|nocat=true}} (Gold Edition)< | ||
| - | | europe = {{date|1998|nocat=true}} (Gold Edition) | ||
| - | | japan = {{date|1997|July|11|nocat=true}}< | ||
| - | | areas= y | ||
| - | | devmessage= y | ||
| - | | items= y | ||
| - | | abilities= y | ||
| - | | sound= y | ||
| - | | video= y | ||
| - | | graphics= y | ||
| - | | devtext= y | ||
| - | | text = y | ||
| - | | region = y | ||
| - | | animations = y | ||
| - | | revision = y | ||
| - | }} | ||
| - | ''''' | ||
| - | |||
| - | In the game, the player attempts to build and manage a dungeon or lair while protecting it from (computer-controlled) " | ||
| - | |||
| - | {{todo|1=< | ||
| - | * There are two early releases of the game from 1996 (the so-called " | ||
| - | * Some dead posts online mentioned something about a so called " | ||
| - | * There are more unused sprites and animations: see https:// | ||
| - | }} | ||
| - | |||
| - | ==Sub-Pages== | ||
| - | {{namespaces}} | ||
| - | |||
| - | ==Unused Levels== | ||
| - | |||
| - | ===Level 80=== | ||
| - | [[File: | ||
| - | |||
| - | In '' | ||
| - | |||
| - | ===Secret 5 (Lost Level)=== | ||
| - | [[File: | ||
| - | There are six possible Bonus Levels to be located in the game, including the " | ||
| - | |||
| - | The " | ||
| - | |||
| - | Another theory is that the crate was meant to be in Level 18 " | ||
| - | {{source|[http:// | ||
| - | |||
| - | Using mods such as '' | ||
| - | {{clear}} | ||
| - | |||
| - | ===Unused Multiplayer Levels=== | ||
| - | {{todo|Replace these still map previews with animated ones flashing neutral rooms like in the game, now that there' | ||
| - | In the levels folder, among the other multiplayer levels, there are 5/6 complete, unused multiplayer levels unattached to any level select. In order to play them, you must rename the default multiplayer levels, or add these to LEVELS.txt or DD1Lev.txt. | ||
| - | |||
| - | <gallery widths=" | ||
| - | File: | ||
| - | File: | ||
| - | File: | ||
| - | File: | ||
| - | File: | ||
| - | File: | ||
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| - | File: | ||
| - | File: | ||
| - | File: | ||
| - | File: | ||
| - | File: | ||
| - | File: | ||
| - | </ | ||
| - | |||
| - | ===Level 1000=== | ||
| - | There is a hidden and unused test level, numbered 1000, that appears to contain and be a test for every type of slab in the game. | ||
| - | |||
| - | ===Early level remnants=== | ||
| - | ====.FLG files==== | ||
| - | {{todo|Upload maps of these removed levels and levels with differences}} | ||
| - | In the levels directory, each level has a .FLG file. This appears to be an older and less sophisticated format for the map itself, lacking data for certain features that the .SLB format (used by the final maps) supports. Some of these maps have significant differences to their corresponding final version, whereas others appear to be the remnants of levels that did not make it into the final game. | ||
| - | |||
| - | ====Old script file==== | ||
| - | In the levels directory, there is a MAP00001.OLD file, which is a script file for an early, cut, level. It was last modified on 27 February 1997. There are CREATE_TEXT commands, which are all commented out in the other scripts and were used to create custom objectives, one of which suggests the Fly at this stage did not require food. Also of note is that there are CREATURE_AVAILABLE commands applied to the hero player, suggesting that the hero player could have attracted creatures like the player does. | ||
| - | |||
| - | ==Unused Spells== | ||
| - | ===Disease=== | ||
| - | [[File: | ||
| - | The Disease Creature Spell appears to have been cut quite early on, as it does not have image files in with the other creature spells. However, this may just mean it shared the images with the Keeper Spell. | ||
| - | |||
| - | Little information is known about this Creature Spell, but references are made to it by the manual: | ||
| - | <pre style=" | ||
| - | When fired at a foe, it gives them a Disease which is then spread to other | ||
| - | creatures in its own Dungeon. These creatures are slowly dying and can | ||
| - | only be healed in the Temple. | ||
| - | </ | ||
| - | |||
| - | It is believed to work exactly the same as the Keeper Spell, possibly a weaker version of it. Considering the massive cost and devastating ability of the Keeper Spell of the same name, it is very likely the Creature Spell was cut for being incredibly overpowered. | ||
| - | {{clear}} | ||
| - | |||
| - | ===Chicken=== | ||
| - | [[File: | ||
| - | The Chicken spell is a cut Creature Spell, likely due to being unbalanced. | ||
| - | |||
| - | Not much is known about it, but references are made to it by the Dungeon Keeper manual: | ||
| - | <pre style=" | ||
| - | When fired at enemies, this turns them into chickens. The enemy isn’t able | ||
| - | to attack but has the same strength and thus won’t be as easy to kill as a | ||
| - | normal chicken. This spell wears off after a while. Acts the same as the | ||
| - | Turn To Chicken spell on the Research Panel of the Control Panel. | ||
| - | </ | ||
| - | |||
| - | From this, we know its effect would have been identical to the Chicken Keeper Spell, but would' | ||
| - | {{clear}} | ||
| - | |||
| - | ===Illumination=== | ||
| - | [[File: | ||
| - | The Illumination spell is a cut creature spell. While graphics for it exist, it does nothing, if added into the game by editing files. It was possibly cut due to balance issues. | ||
| - | {{clear}} | ||
| - | |||
| - | ===Whip=== | ||
| - | [[File: | ||
| - | |||
| - | In 1996, early into the post-revamp game's development, | ||
| - | |||
| - | Among the images in the game's files, there exist icons of a whip grouped in the section of Creature Spells. The images look identical to those of Must Obey. This suggests that at some point, there was a creature version of this spell planned. However, at some point, this entire spell was scrapped, and the final game has the function in the form of a hand action. | ||
| - | |||
| - | There is the possibility that the graphics were just added later than the other spells, as Chicken, Destroy Walls, Disease and Armageddon were added later than the other spells, and so Must Obey was simply added after that, either with or directly after the graphics for the Creature Spell icons. | ||
| - | {{clear}} | ||
| - | |||
| - | ===Time Bomb=== | ||
| - | [[File: | ||
| - | Time Bomb is a Keeper Spell. It still exists in the game's code, and can be added to maps or researched if the files are edited to do so. A spellbook is also created as normal, labelled Time Bomb, but has the graphic for Conceal Monster. It cannot be used in-game, as there is no slot for it due to all 16 slots being used for the standard spells already. | ||
| - | |||
| - | In an interview Simon Carter, the lead programmer of the game, says that: | ||
| - | <pre style=" | ||
| - | "Until about 30 seconds ago I thought Timebomb was in the shipping game. | ||
| - | Since it isn't, I'll tell you - you could turn imps into suicide bombers. Great fun!" | ||
| - | </ | ||
| - | |||
| - | How this would' | ||
| - | {{source|[http:// | ||
| - | {{clear}} | ||
| - | |||
| - | ==Obtaining A Fax== | ||
| - | On certain levels, you would receive a fax if you had a printer plugged in. This was done by the PRINT level script command, but it was removed by the final build. These messages were actually mistaken for genuine death threats, which is likely why this feature was cut.{{source|[https:// | ||
| - | |||
| - | {|class=" | ||
| - | !Prerequisite||Message | ||
| - | |- | ||
| - | |Level 20, when the hero player' | ||
| - | HA HA ROBBO (LOW COUNT) YOU ARE DEAD | ||
| - | |- | ||
| - | |Level 20, when the hero player' | ||
| - | I LIVE AGAIN. The Avatar. | ||
| - | |- | ||
| - | |When the player has 20 creatures on level 14.|| | ||
| - | I KNOW THY NAME, I WILL DESTROY THY EVIL PRESENCE. The Avatar | ||
| - | |- | ||
| - | |When the player has 20 or more creatures on level 9.|| | ||
| - | I SENSE AN EVIL PRESENCE. The Avatar | ||
| - | |} | ||
| - | |||
| - | ==Unused/ | ||
| - | -alex | ||
| - | |||
| - | You can find a hidden greeting by starting the game with the command parameter -alex. While playing, press and hold down both Shift keys and type JLW. | ||
| - | |||
| - | For another hidden greeting message, hold ''' | ||
| - | |||
| - | {|class=" | ||
| - | !Code||Message | ||
| - | |- | ||
| - | |''' | ||
| - | Simon says Hi to everyone he knows... | ||
| - | |- | ||
| - | |''' | ||
| - | Dene says a big ' | ||
| - | |- | ||
| - | |''' | ||
| - | Alex, hopefully lying on a beach with Jo, says Hi | ||
| - | |} | ||
| - | |||
| - | ==Developer Messages== | ||
| - | A long developer message from programmer Jonty Barnes can be seen by sacrificing more than 16 chickens in a Temple, then hovering your cursor over the Chicken spell. | ||
| - | |||
| - | <pre> | ||
| - | JONTY HERE : ...I AM WRITING THIS AT 4AM ON KEEPERS LAST DAY. I LOOK AROUND | ||
| - | THE OFFICE AND ALL I SEE ARE THE TIRED PALE FACES OF THE KEEPER TEAM. THIS | ||
| - | PROJECT HAS DESTROYED THE HEALTH AND SOCIAL LIVES OF EACH MEMBER, SO I HOPE | ||
| - | YOU LIKE THE GAME. AMAZINGLY AFTER SIXTEEN HOURS A DAY, 7 DAYS A WEEK, FOR | ||
| - | NEARLY 5 MONTHS WE STILL DO. THIS GAME HAS BEEN WRITTEN WITH A PASSION I AM | ||
| - | PROUD TO BE PART OF.... | ||
| - | |||
| - | I DO NOT JUST HOPE YOU LIKE IT, I ALSO HOPE YOU ARE AWARE OF THE HUGE AMOUNT | ||
| - | OF WORK WE HAVE ALL DONE. ENOUGH WAFFLE AND ON TO THE REASON FOR THIS TEXT... | ||
| - | |||
| - | THE ENDLESS GREETINGS... GREETINGS GO OUT TO IN RANDOM ORDER... | ||
| - | RAB C, JACOON, BUCK, SI, BARRIE, KIK, CHRIS, PROC, RUSS, RIK, ALEX NEEDS, | ||
| - | LARRY MOOR, EMMA TEUTON - AN ALE DUE TO EACH ONE OF YOU - THE LIST GOES ON.... | ||
| - | |||
| - | LOUISE GEE, MY GOOD SIS NICOLA, GEMMA, JENNY, HALEY, JO EVANS... | ||
| - | SARAH TELFORD.. PETER AND STEVEN, AMELIA, SARAH, ISY, SALLY, MARK, | ||
| - | MATT WOODCOCK, PAUL NETTLETON, PETE BANFORD, TOM, DAVE BANHAM, DAVE KEENS, | ||
| - | ALISON BOSSON, MIKE LINCOLN, KIRSTY, DARREN SAWYER... | ||
| - | |||
| - | AND ALL UEA NORWICH PAST AND PRESENT. NICK ARNOTT, BAVERSTOCK, SARAH BANKS, | ||
| - | SEANY, MARK STACEY, GILEY MILEY COOKSON [WHERE ARE YOU?], STEVE CLARIDGE, | ||
| - | DEUBERT, JAMES GREENGRASS, SIMON ONG, KEVIN RUSSELL, CLARE WRIGHTON, | ||
| - | ELTON [GIB IS JUST A DAY AWAY], NICOLA GOULD, STEVE LAST, KEN MALCOLN, | ||
| - | RICO, ANDY CAKEBREAD, ROBBO, CARR, AND THE LITTLE ONE, CROFTY, SCOOPER, | ||
| - | JASON STANTON [A CUP OF COFFEE], AARON SENNA, MIKE DORELL, IAN HOWIE, | ||
| - | HELEN THAIN, ALEX FOREST-HAY, LEE HAZELWOOD, VICKY ARNOLD, GUY SIMMONS, | ||
| - | SHIN, VAL TAYLOR.... | ||
| - | |||
| - | IF I FORGOT YOU I AM SORRY... BUT SLEEP IS DUE TO ME... AND I HAVE A DREAM TO LIVE... . | ||
| - | </ | ||
| - | |||
| - | The script for Level 11, Hearth, contains another hidden developer message from Shintaro Kanaoya (as a comment): | ||
| - | <pre> | ||
| - | CHAZ, | ||
| - | </ | ||
| - | |||
| - | ===Editor=== | ||
| - | The official editor' | ||
| - | |||
| - | <pre> | ||
| - | Hello from Mark to all who know him! | ||
| - | |||
| - | It's not hell, but you can see it from here. | ||
| - | </ | ||
| - | |||
| - | Also in the editor' | ||
| - | |||
| - | {{source|1=[https:// | ||
| - | |||
| - | ==Unused Text== | ||
| - | |||
| - | ===Debug Text=== | ||
| - | |||
| - | There are some unusual messages (likely left over from development) in the executable file that are not seen in the game: | ||
| - | |||
| - | < | ||
| - | This bloody tooltip is too long | ||
| - | How come this bridge was placed on path? Hmmm? | ||
| - | BLOODY HELL >10 SPELLS TO REPOSITION!!! | ||
| - | BLOODY HELL >10 BODIES TO REPOSITION!!! | ||
| - | Attempt to remove a creatures lair from room he didn't think he was in | ||
| - | Lair thinks it belongs to a creature, but the creature disagrees. | ||
| - | Shit, could not get to treasure room door and I've cleaned up my old state | ||
| - | HOW CAN A ROOM EXIST WITH NO SLABS? | ||
| - | THIS SHOULD NOT HAPPEN - ROOM COUNT WRONG? | ||
| - | I've been pushing for a very long time now... | ||
| - | A legal collision with a solid object? Come on... | ||
| - | I've been given a shite position | ||
| - | It's even more shit than I first thought | ||
| - | Some THING has been deleted during the processing of another thing | ||
| - | A state return type for a human controlled creature? | ||
| - | GoldPile with no gold! | ||
| - | Oh fuck, illegal bastard in room list | ||
| - | WHAT THE HELL HAVE WE CREATED?</ | ||
| - | |||
| - | There are also variations on the first one, with other types of thing (object, shot, etc) in the place of ' | ||
| - | |||
| - | === Unused Level Objectives === | ||
| - | < | ||
| - | < | ||
| - | |||
| - | These objectives (found in TEXT.DAT) indicate that there was once a level that involved killing Bile Demons with Boulder Traps, but there is no such level in the final game and these texts are not seen anywhere else either. However, the level is present in the 21 May 1997 prototype, so these texts were almost certainly meant for that level. | ||
| - | |||
| - | ====Unused Custom Level Objective/ | ||
| - | {{todo|Go through these and post them.}} | ||
| - | As noted above, the scripts are laden with commented-out CREATE_TEXT commands, which were used to write to string slots. These strings are different to the ones used, but most bear some resemblance in meaning to their counterparts in TEXT.DAT, which are the ones used, and for some reason are written in all capitals. Some also have typos. | ||
| - | |||
| - | === Unused Terrain === | ||
| - | < | ||
| - | |||
| - | This tooltip was presumably meant for reinforced walls that have been partially dug or damaged by a creature. This is also a discrete slab type from the other walls. However, walls do not change to this type when they take damage, nor can they be repaired. | ||
| - | |||
| - | === Spell Tooltips === | ||
| - | < | ||
| - | |||
| - | An admission that the Illumination spell isn't used. | ||
| - | |||
| - | < | ||
| - | Fear: Not used</ | ||
| - | |||
| - | More cut spells. | ||
| - | |||
| - | === Alarm Trap Text === | ||
| - | |||
| - | < | ||
| - | |||
| - | There' | ||
| - | |||
| - | ===MS-Word Files=== | ||
| - | There are 16 files in the < | ||
| - | |||
| - | < | ||
| - | ALEVEL GENERIC LEVEL DOCUMENT: | ||
| - | |||
| - | LEVEL : | ||
| - | TOTAL AVAILABLE GOLD:< | ||
| - | TOTAL ADVERSORIAL CREATURES: 4< | ||
| - | MAP DECRIPTION:< | ||
| - | |||
| - | Dig out of a dead end tunnel to find a T - junction in inpenetrable rock. The left cave leads to a semi-excavated gold mine. To the right lies a medium sized underground lake. 2 Tunnelers dig in from this side. A total of 4 Heros come in - 2 Thieves and 1 Archer with the Knight. | ||
| - | </ | ||
| - | |||
| - | These were all last modified on 18 August 1996, about 10 months before the game was released, and the incompleteness of these files suggests that the idea was quickly abandoned. | ||
| - | |||
| - | The document is riddled with spelling errors, but there are tables marking which creatures are available (missing are the Orc and Tentacle (the Orc came towards the end of development)), | ||
| - | |||
| - | Tabs are found after "cave leads to" and "2 Tunnelers", | ||
| - | |||
| - | ==Unused Cutscene== | ||
| - | In the LDATA folder, there is an unused cutscene (drag.smk) of the Lord of the Land being dragged to the bonus torture room. | ||
| - | |||
| - | ==Unused Sounds== | ||
| - | |||
| - | ''' | ||
| - | [[File: | ||
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| - | ''' | ||
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| - | ''' | ||
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| - | ''' | ||
| - | [[File: | ||
| - | {{source|[https:// | ||
| - | ===Unused Dialogue=== | ||
| - | |||
| - | '''' | ||
| - | [[File: | ||
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| - | '''' | ||
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| - | {{source|[https:// | ||
| - | |||
| - | ==Unused Graphics== | ||
| - | [[File: | ||
| - | Hidden in GUIEDIT.DAT (for the level editor that was released afterwards) is this image of a smiley face with blood coming down diagonally. This is possibly a reference to Watchmen. | ||
| - | |||
| - | ===Unused Leftover Icons=== | ||
| - | {{todo|1=Sort out the shadows on these icons. They were initially extracted using [https:// | ||
| - | < | ||
| - | |||
| - | icons0-0.dat and icons0-1.dat are full of icons, seemingly left over from a much, much earlier build (early 1996, or perhaps even late 1995), as some of these icons can be seen in the late 1995 and early 1996 trailers. A smaller version of the Corporeal Creatures icon is used in this prototype and the final game for Creature messages; the rest seem to go unused. | ||
| - | |||
| - | <gallery widths=" | ||
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| - | </ | ||
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| - | {{clear}} | ||
| - | |||
| - | ====Early Portraits==== | ||
| - | Found in PORT0-0.dat and PORT0-1.dat | ||
| - | |||
| - | < | ||
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| - | </ | ||
| - | |||
| - | ====Early Room, Door, and Trap Icons==== | ||
| - | Most of these are found in ROOM0-0.dat | ||
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| - | </ | ||
| - | |||
| - | ====Early Placeholder Icons==== | ||
| - | Found in ICONS0-1.dat. | ||
| - | |||
| - | < | ||
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| - | </ | ||
| - | |||
| - | ===Unused Frontend Screen=== | ||
| - | [[File: | ||
| - | In the DATA directory, there is a file called FRONTEND.RAW and its palette file FRONTEND.PAL. This is a screen that does not appear at any point in the game. | ||
| - | |||
| - | {{clear|right}} | ||
| - | |||
| - | ===Fist Icon=== | ||
| - | [[File: | ||
| - | There are actually two versions of the Hand-to-Hand attack: sword and fist. However, for whatever reason, both versions use the sword icon (hand holding a dagger), meaning the fist icon goes unused; the only way to tell which version a creature has is by the sounds it makes when it hits something. The fist icon exists alongside the other abilities' | ||
| - | |||
| - | ===Crown Icon=== | ||
| - | {{Todo| | ||
| - | *There' | ||
| - | }} | ||
| - | [[File: | ||
| - | The manual mentions a crown appearing above the head of the leader of a party created in a Barracks. However, as you appoint the leader by possessing him/her and the party disbands when he/she is depossessed, | ||
| - | |||
| - | ==Regional Differences== | ||
| - | The player can construct a torture chamber for various enemy or player characters, which have their own unique animations normally. One of these is a tent that rocks back and forth, which the German version uses for '' | ||
| - | |||
| - | The Japanese version has many differences to western versions: | ||
| - | {{todo|The installation is also different.}} | ||
| - | Sources: | ||
| - | *When you try to mark more tiles for digging than you are allowed to, the " | ||
| - | |||
| - | *In English, the red-haired dwarf is the Mountain Dwarf, but in the Japanese version, the blonde-haired dwarf (Tunneller Dwarf in the English version) is the Mountain Dwarf, and the red-haired dwarf is just called a Dwarf. | ||
| - | |||
| - | *The Japanese title/legal screen is slightly different. It is slightly darker, and missing the Bullfrog logo. | ||
| - | {{compare| | ||
| - | |leftt | ||
| - | |rightt = Japanese | ||
| - | |left = [[File: | ||
| - | |right | ||
| - | }} | ||
| - | |||
| - | *The Japanese no-CD screen has a message saying " | ||
| - | {{compare| | ||
| - | |leftt | ||
| - | |rightt = Japanese | ||
| - | |left = [[File: | ||
| - | |right | ||
| - | }} | ||
| - | |||
| - | *In the Japanese version, the Easter egg message suggesting the player plays Theme Hospital instead suggests Syndicate Wars: | ||
| - | {{compare | ||
| - | |leftt = English | ||
| - | |rightt = Japanese | ||
| - | |left = If you find you lose it all, Why not play Theme Hospital? | ||
| - | |right = すべてを失くしたその時は、 | ||
| - | シンジケートウォーズで遊ぶがよい。 | ||
| - | }} | ||
| - | |||
| - | *Japanese releases have an EA cinematic, which is not present in western releases, prefixed to the intro. | ||
| - | |||
| - | *In '' | ||
| - | |||
| - | ==Unused High Score Data== | ||
| - | In the LDATA directory, there is a file called HISCORES.DAT; | ||
| - | |||
| - | ==Revisional Differences== | ||
| - | {{Todo|Add information about the patch}} | ||
| - | *The original Japanese release was not available in Japanese, but in English, French, Spanish, Dutch, Polish, and Swedish. It also runs on DOS. It is essentially the western release, with some Japanese docs and the above-mentioned EA cinematic. '' | ||
| - | *'' | ||
| - | |||
| - | ==References== | ||
| - | < | ||
| - | {{Dungeon Keeper series}} | ||