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| video_games:wipeout_2048 [2025/06/07 19:39] – migrated from TCRF wirlaburla | video_games:wipeout_2048 [2025/06/18 13:08] (current) – delete wirlaburla | ||
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| - | {{Bob | ||
| - | |bobscreen= WipEout_2048_title.png | ||
| - | |screenwidth= 320px | ||
| - | |developer= SCE Studio Liverpool | ||
| - | |publisher= Sony Computer Entertainment | ||
| - | |system= PlayStation Vita | ||
| - | |europe= {{date|2012|February|22}} | ||
| - | |usa= {{date|2012|February|15}} | ||
| - | |japan= {{date|2012|February|19}} | ||
| - | | devtext=y | ||
| - | | gametype=y | ||
| - | | sound=y | ||
| - | | text=y | ||
| - | | debug=y | ||
| - | | levelselect=y | ||
| - | | region=y | ||
| - | }} | ||
| - | <!-- | ||
| - | Let's not count the leftover assets just to keep this page from cluttering the categories. | ||
| - | | objects=y | ||
| - | | graphics=y | ||
| - | | models=y | ||
| - | | items=y | ||
| - | --> | ||
| - | {{WIP}} | ||
| - | {{todo|1=< | ||
| - | *There are still a lot of original assets worth exploring and documenting. We don't know how to open all of them yet (especially the 3D models) but if you would like to contribute you can read how to extract the assets here: https:// | ||
| - | *There is an unused older version of the 2048 team select menu from before ships had multiple variants. Please investigate. | ||
| - | }} | ||
| - | ''''' | ||
| - | This was the final game developed by Studio Liverpool before its closure in August 2012. | ||
| - | |||
| - | Being little more than a very elaborate port of '' | ||
| - | |||
| - | ==Intro Cutscene Changes== | ||
| - | In the original European release of the game, the blueprints for the ancient FEISAR race car at the start of the opening movie contain a model name and the FEISAR branding. However, in all other releases of the game since then, and in most uploads of the intro movie to the internet, all text was removed from the blueprint to make it less clear, probably because Studio Liverpool realized it was a stupid idea to imply that FEISAR existed in the early 1900s when they were already canonically founded in 2036. (Even though nothing else about the video is lore-accurate by design, and it's still obviously meant to be FEISAR, but who gives. Had WipEout Zero come out they would have retconned it all anyway.) | ||
| - | {| class=" | ||
| - | !Early | ||
| - | !Final | ||
| - | |- | ||
| - | |[[File: | ||
| - | |[[File: | ||
| - | |} | ||
| - | |||
| - | ==Unused Audio== | ||
| - | <youtube width=" | ||
| - | There is some unused pre-race radio chatter in English that would later be reused as background ambience in '' | ||
| - | |||
| - | The file WOVO_ER_02.at9, | ||
| - | |||
| - | Most notably, there are also a large number of unused voice clips that mention a cut game mode called " | ||
| - | [[File:WOVO ZO 01.ogg]] | ||
| - | [[File:WOVO ZO 09.ogg]] | ||
| - | [[File:WOVO ZO 10.ogg]] | ||
| - | [[File:WOVO ER 08.ogg]] | ||
| - | |||
| - | At one point in development, | ||
| - | [[File:WOVO ER 33 01.ogg]] | ||
| - | [[File:WOVO ER 32 01.ogg]] | ||
| - | There are countless other unused announcer clips as well, including but not limited to recordings of the team names alone, the ship classes alone, unused speed classes E and F, speed classes said in reverse, the scrapped " | ||
| - | |||
| - | The amount of unused voice data is too large to reasonably fit onto this page, but there is a Youtube video by Scirvir which covers a significant portion (but not quite all) of it, see right of page. | ||
| - | {{source|Scirvir, | ||
| - | |||
| - | ==Unused Weapons== | ||
| - | There are various references to the Repulsor and Shuriken weapons in the game's files, implying it could have made a return. The Repulsor and Shuriken were previously exclusive to '' | ||
| - | {{source|Scirvir, | ||
| - | |||
| - | ==Unused Strings== | ||
| - | '' | ||
| - | {{source|bonkmaykr}} | ||
| - | |||
| - | ==HD Fury DLC Test Menu== | ||
| - | [[File: | ||
| - | Found in / | ||
| - | < | ||
| - | |||
| - | You can move this to the normal GUI definition files and uncover a very barebones campaign select menu, listing every single HD Fury campaign event. However selecting any of them just crashes the game. | ||
| - | |||
| - | Best guess is it was used to test underlying code used by the new Mjolnir GUI before any interactivity was properly implemented, | ||
| - | |||
| - | Curiously, the Circle button is used to confirm selections here, instead of the Cross button like what is normal on the European units used to develop the game. | ||
| - | {{source|Wirlaburla}} | ||
| - | |||
| - | ==AR Museum== | ||
| - | <youtube width=" | ||
| - | [[File: | ||
| - | In one of the launch trailers for '' | ||
| - | {{source|ThatOneBonk}} | ||
| - | |||
| - | ==Developer Racebox== | ||
| - | There is XML data in / | ||
| - | |||
| - | It uses the legacy HD Fury menu format and not the new touchscreen one, but we know it's not '' | ||
| - | |||
| - | The file is too long to embed here. Here is a snippet of it: | ||
| - | |||
| - | < | ||
| - | <Page title=" | ||
| - | < | ||
| - | < | ||
| - | < | ||
| - | </ | ||
| - | < | ||
| - | < | ||
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| - | </ | ||
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| - | </ | ||
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| - | </ | ||
| - | <Setting name=" | ||
| - | < | ||
| - | < | ||
| - | </ | ||
| - | </ | ||
| - | ...</ | ||
| - | {{source|bonkmaykr}} | ||
| - | {{WipEout series}} | ||